Image for the work Magna Carta: Tears of Blood

Magna Carta: Tears of Blood

Game
Original Name
マグナカルタ
Type
Game
Release Date
2004-11-11

Synopsis

The game takes place in the land of Efferia, where a seemingly endless war has raged between the continent's two species: Humans and Yason. Humans and Yason are similar in appearance, but Yason have lighter skin and differently shaped ears. The protagonist of the game, Calintz, is a high-ranking leader of the Tears of Blood, a mercenary squad hired out by the Human Alliance to deal with problems they cannot, or will not, touch. Since the group is not part of the official army, the mercs are disliked by the Alliance soldiers. The core group also consists of Azel, a youthful sword wielder who looks up to Calintz, Eonis, a powerful mage, and Haren, a martial artist. Save for Azel, all group members have a heavy grudge against the Yason for the deaths of friends and family. The Blast Worms, highly skilled Yason soldiers, are led by the Four Warriors, an elite group who wields great power and magic. When the Alliance's use of the "forbidden magic" fails, Calintz stops an assault by one of the Four Warriors' summoned familiars. After destroying a bridge to prevent enemy advancement, he finds himself in a cavern being healed by an unfamiliar woman. Because she suffers from amnesia, all she remembers is her name, Reith, and that she can use very powerful healing magic. Eventually, they find their way out of the cave and, as a show of thanks for saving him, Calintz offers to take her to Amabat, a city of high-ranking and powerful priestesses, thinking her to be one of them. As the story progresses, Reith, as well as the Tears of Blood and Blast Worms, learn that she is a much more important piece of the puzzle than anyone had realized. When she begins to regain her memories, Reith, who is also Queen Amila, begins her mission to find the traitor of the Yason as well as the mastermind behind the plot of resurrecting the Light of Salvation. This is where the dark truths behind the war begin to unravel where Agreian, the General of the Human Alliance, turns out to be the mastermind (or known as "Neikan") for reviving the Light of Salvation as well as prolonging the war between the Yason and Humans. Will Calintz and the rest of the Tears of Blood be able to stop Agreian for good?

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