In East Asia, an observation known as White Day falls one month after Valentine's Day. In the region, women present men with chocolate on Valentine's Day, usually as an expression of affection, a reverse of the Western tradition which has boys offering gifts to girls. One month following Valentine's Day, on March 14, the men return the favour to the girls that gifted them chocolates, which is known as white day. The game takes place on the eve of White Day in 2001 and in South Korea, it follows protagonist Lee Hui-min, a newly transferred student who sneaks into his new high school, Yeondu High School, to leave his crush, Han So-young, some sweets and return her diary, which he found earlier that day on the school grounds. Upon entering the building, he becomes trapped inside the facility and encounters other students, including So-young. In his attempt to escape the school, Hui-min is tormented by ghosts and possessed human staff members of the school, and begins to uncover the dark past of the institution, learning about several paranormal events that occurred between 1998 and present day. Most of the story throughout the game is revealed in collectible documents found throughout the school, and the plot varies depending on which choices the player makes throughout the adventure.
In East Asia, an observation known as White Day falls one month after Valentine's Day. In the region, women present men with chocolate on Valentine's Day, usually as an expression of affection, a reverse of the Western tradition which has boys offering gifts to girls. One month following Valentine's Day, on March 14, the men return the favour to the girls that gifted them chocolates, which is known as white day. The game takes place on the eve of White Day in 2001 and in South Korea, it follows protagonist Lee Hui-min, a newly transferred student who sneaks into his new high school, Yeondu High School, to leave his crush, Han So-young, some sweets and return her diary, which he found earlier that day on the school grounds. Upon entering the building, he becomes trapped inside the facility and encounters other students, including So-young. In his attempt to escape the school, Hui-min is tormented by ghosts and possessed human staff members of the school, and begins to uncover the dark past of the institution, learning about several paranormal events that occurred between 1998 and present day. Most of the story throughout the game is revealed in collectible documents found throughout the school, and the plot varies depending on which choices the player makes throughout the adventure.
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